

Something about the gameplay in Bioshock 2 just seems to make more sense to me than it did in the first game, but it's clearly applicable to how you approach the first game. The next time I successfully defended a little sister on the first attempt just by using the hypnotize (enrage) plasmid on all the splicers and they just all killed each other for me. I really wish I had a webcam so I could put on Youtube the first time I defended a little sister successfully (in Bioshock 2) because I did it on the hardest dificulty level with only the wrench, rivet gun, electricity plasmid and no med kits (I just kept getting wrench headshots on splicers which I had bottlenecked in a doorway). On the Survivor (hardest) difficulty mode in the first game I couldn't make it past finding the first plasmid (since I would just keep getting outflanked by splicers and shot in the back of the head) but now I am cruising through and I am maxed out on med kits and EVE hypos (I think because Bioshock 2 forced me to prepare more carefully in the scenarios where you have to defend little sisters while they are getting EVE from corpses). On the Survivor (hardest) difficulty mode in the first game I couldn't make it Playing this game actually made me better at BioShock 1. Playing this game actually made me better at BioShock 1.

IGN BIOSHOCK 2 FULL
Players will need to use all the elements of the game's toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture. Set during the fall of Rapture, players assume the role of Plasmid test subject in the underwater city that was first explored in the original BioShock. Multiplayer in BioShock 2 provides a rich prequel experience that expands the BioShock gameplay. You are the very first Big Daddy as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. You are the very first Big Daddy Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Summary: Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past.On the latest episode of IGN's monthly interview show IGN Unfiltered, Gaynor said the idea for Minerva's Den began during his interview at 2K Marin, when he was asked to pitch a level that could be slotted into the BioShock story. "I had pitched the computer core of Rapture as a thing with a guy who was splicing to become smarter and see all of the possibilities with math and stuff," he said. Before founding Gone Home developer Fullbright, Gaynor worked at 2K Marin on BioShock 2: Minerva's Den which is widely regarded as BioShock 2's best DLC. In an interview with IGN, developer Steve Gaynor revealed how System Shock 2 inspired the creation of Bioshock 2: Minerva's Den.
