
Depending on your situation, you may find yourself raising and lowering your device's volume depending on the situation at hand (vore vs no vore).Ĥ. In comparison, all of the vore sound effects that I used for the editing project are not very loud. I'm unsure why he did this when he made the character, but you can find a 'volume = 9999999999' snippet littered all over the place in the code. Between the voice clips and sound effects, it feels like someone put a deep fried filter over all of the sounds. Merufimu's Scizor is an EXTREMELY loud character. This can, and probably will result in you getting hit.ģ. Because of how releasing the victim after they struggle out is programmed, the opponent will generally be able to move before Scizor is able to.

Stick with the first 6 costumes when using this edit.Ģ. The vore attack does not work very well with costumes 7-12 (all activated by holding Start before selecting Scizor), as they actually have gameplay differences from the default character. None of these should negatively impact the gameplay experience, but it's definitely worth mentioning:ġ. However, there are still a few weird quirks I feel I should make you aware of, just in case. Overall, I think the end product turned out extremely well.Ĭompared to the Breloom and Petey Piranha vore edits I made in the past, most of Scizor's problems have been ironed out. To reflect these ideas, I did my best to create animations and choose sound effects that would help give off that feeling of the victim not being able to move as freely as they could, all the while being sensually cradled between Scizor's legs. And for the latter, Merufimu's Scizor is not very big at all (I could have changed this but chose not to), and Scizor himself is a Steel-type Pokemon, so I figured it would lend itself very well to the idea of a prey trapped inside becoming cramped and constricted. For the former, a bug's abdomen is basically the natural version of a crotch belly, so it was a perfect fit on that front. So, the reason I ended up going with Scizor as my next subject of MUGEN vore edits is because I am absolutely a big fan of 'crotch belly' vore, as well as vore in general where the victim is basically crushed up into an enclosed space. On top of all of this, the opponent's meter will be drained slightly, and Scizor's health and meter will be replenished slightly too, though these effects are not very pronounced. If you hit with this move, you can expect the opponent to lose about 30%-40% of their life, unless they don't struggle, in which case they're going to be drained very quickly (there's a special animation for if you don't struggle). If you succeed in eating the opponent, they'll need to struggle with the 4 directional buttons to escape, and after 20 struggles, they'll be released.
#Mugen download characters futa vore felicia free#
Because of all of this, I chose to make attempting to eat the opponent not cost any meter, so feel free to throw it out as often as you like. Since it's a grab, the opponent must be grounded too, though you'll be able to get them even if they're blocking. The grab has an extremely short range (you basically need to be close enough for a hug), with framedata of, so it's very slow, and VERY punishable.

To vore with Scizor, double tap C within 10 frames of each other while grounded. If you want to play with the *non-vore* version of Scizor, you can find that here: The original version of Scizor was created by someone named Merufimu. In it, you'll find the fighter folder for this vorish Scizor, and within that fighter folder, you can also find a lineup of all of the new sprites created for the project, in case playing with MUGEN isn't your thing. Scizor is finally here in MUGEN, with the brand new ability to vore his opponents! It's everyone's favorite Bug Pokemon, now able to swallow others whole, complete with the abdomen stomach that is ever-so-popular in bug vore.

(Had to take this down to make a few minor adjustments, sorry about that.)
